August Event - Seemingly's Revenge

Aug. 9th, 2025 05:43 pm
pumpkinhollow: (Default)
[personal profile] pumpkinhollow posting in [community profile] ph_logs
SEEMINGLY'S REVENGE
Places, places, everyone
There is always a tension that lingers over the town when there’s been a long period of peace. A cursed island never truly is peaceful, of course. Horrors will always lurk in hidden corners, hiding in the darkness, waiting for easy prey. But it’s been too long since something truly dreadful has happened. The fae circus hardly counts --- with its games and treats and displays of wonder, having a few wicked frights and cruel illusions was just balance. No, the eerie silence from the Infernal Realm since the fall of Efrain cannot mean anything good. Soon, something will have to give.

And at last, one day, it does.

{ Canonically, this event is four weeks long, with a new part launching each Saturday. Each will have separate rules and content warnings. Please consider your thread count appropriately and read each rule set carefully. }

{ Stay safe out there. }
Thank You, Places It’d be hard to notice, at first. Little brass pieces of clockwork mechanisms appear throughout the town, lying on the cobblestone in the summer sun. Sometimes they clink along the pavement as they roll, subtly at first, towards the center of Pumpkin Hollow. Then they begin to skitter, as if pulled by invisible strings. Maybe you can even see them, if you tilt your head and squint… They gather, at last, in the center of town. From broken fragments, they assemble themselves, erecting a large mechanism in the center of town. Something round, on a rotating plate, like a carousel but tiny, as if it is only intended for two. An aggressor, and its prey. Finally, the device is assembled. Large metal plates melt their way out of the ground and fold upwards to close up the decorative outer shell. Five panels and a dome top in reddish brown, painted with uncanny cherubs and golden filigree. Four of them have keyholes. The fifth has a center of clear glass, and several rotating rings within with metal decorations attached, to create a diorama. At the forefront, a golden mask, shaped into a harsh frown, surrounded by rays of gilded sunlight. It begins to play a little music box tune and tick softly, and the rings rotate along with it, extremely slowly. Upon closer examination, one might be able to spot the sliver of another mask waiting in the wings.

Despite its ominous presence, the curious music box seems to do little else, and experimentation will reveal that the music box is quite indestructible. This leaves the denizens of the town with little choice but to go about their day. They regard it with suspicion, feeling a sense of dread quietly begin to rise…

Hey, does it feel like it’s getting hotter out?

--------


Seemingly, a member of the now-fallen Court of Fools, is one of the demon nobles that once served under Prince Mendel and who escaped after his death last September. For those unfamiliar, Seemingly is a clockwork doll with a rotating head that bears four masks (pictured above). Because Seemingly represents (in part) the concept of disguise and false identity, each of these masks has its own name, voice, pronouns, and mood. They are as follows:
  • WRATH | pictured on the left, enraged and violent, distorted androgynous voice, they/them
  • TWIST | pictured in the center, coy and teasing, low feminine voice, she/her
  • GLEE | pictured on right, giddy and joyfully malicious, high masculine voice, he/him
  • HOLLOW |
  • pictured held in hands, cold and detached, harsh whispering voice, it/its

Each week, a new prompt will be added to this post, with a weather event modeled after one of these four masks. Every new installment will include terrifying surprises--- the natural disasters all feature supernatural additions based on the tenants of the Court of Fools. Trickery, madness, unreality, and deception.

Seemingly has longstanding beef with Jonathan Sims, one of our long-time player characters. Jon also has the ability to see through illusions, making him the perfect candidate to lead the charge! Check out Harvey's plotting post toplevel to get involved with the efforts to defeat this demon menace! This will involve finding the four keys that unlock the panels on the music box.

We recommend that, in order to keep things organized as the event updates, you post a blank header TL and then add new prompts beneath it each time a new part becomes available. However, you can do it however you'd like. Backdating, as always, is perfectly fine and encouraged. Please label questions with the part of the event they pertain to. Have fun!
Burning Wrath
August 9th - August 15th | Content Warnings: extreme body horror, exposed organs, delirium and difficulty perceiving reality Warm summer days are no surprise to Marrow Isle, nor the greater Emerald Isles; the blazing sun above warms the earth below, drying out any of the dampness in the land from the stormy seasons just before and driving Hollowites down the sandy shores and to their local beaches.

Since the arrival of the strange music box, however, the sunshine bearing down upon the island seems to have become... relentless.

The temperatures continue to rise without any sign of stopping. The sound of thermometers snapping and popping as they reach their limits only becomes more and more common as the first round of oppressive heat chokes the air of Pumpkin Hollow; the crunching of dried, dead grass beneath shoes quickly joins the chorus of ceaseless drought. Dust, no longer tethered to the ground with moisture, kicks off the ground at the slightest disturbance. The forest grows brittle, and animals begin to hide away, in hopes that dark holes in the earth will make the heat even a bit more bearable. Wide, sprawling, cloudless skies stretch on, and no meaningful breezes carry through the town, offering no temporary respite from the sun's wrath.

For anyone brave enough to venture outside, to try to continue their daily motions in spite of the scorching temperatures, skin burns quickly, and metal becomes untouchable just as fast.

If only the town could be so lucky as simply enduring that much; the Infernal never do allow these things to be too easy to ride out.

With the addition of dreadful humidity that clings to one's skin those who venture outside will feel like they're practically wading through the air around them -- yet the worsening stickiness will seem like the least of their worries as delirium sets in. With so much focus having to go into remembering how to move one foot in front of the other, to recall where they're going, flesh and muscle slipping away from bones, melting like wax down a forgotten candle, becomes a trivial matter.

Even when the heat-afflicted are left as nothing but ambling skeletons--- their hearts standing alone in their pursuit to keep their owners alive, arteries magically inclined to tangle bones together and propel them along like muscles--- all they may be aware of is that they aren't feeling well, and that something is very, very wrong.

Delirous from the heat and only really aware that they're feeling under the weather, the shambling skeletal remains of your neighbors may try to find their way into familiar places; shared homes, local businesses, anywhere they might find loved ones, all with the intention of reaching out to find a helping hand. Should they continue to trudge through the blazing heat for too long, their hearts are no safer from the heat than the rest of their bodies were, and will easily cook and cease being able to propel them along, leaving their bones to bleach in the sun. If they are able to find their way inside to get "help", this is no more survivable - but it will grant them a short time to be reassured by (or to traumatize) those they've managed to find in their death throes. However, slender veins were never meant to hold a person together, and eventually the lingering terrible magic runs its course. What remains of the victim will begin to collapse, dropping limb by limb until at last their cursed heart gives up as well. Additionally, the bones do not vanish when unsupervised as they normally would, which can only mean that something, somewhere, is still watching.

Pumpkin Hollow's non-organic denizens are not spared from the cruelty of the burning heat, either - bolts, screws, connective wire, and other materials will begin to melt away first, causing machinery to collapse and fall apart. The invisible inferno seeks to consume what it can, and even if the approach differs from drawing organic material into the ground, it will find any weak point it can get to burn away those in the heat, bit by bit.

There are small mercies, however - though the heat bleeds through buildings, the danger of melting seems to fade in the darkness and shade of slightly-more-tolerable temperatures. The basements of homes, so often colder than might be pleasant, offer a wonderful respite from the uncomfortable outdoors. Additionally, the heat doesn't bear down consistently; one may find a break in the suffocation to be more like standard-fare summer temperatures, and may find a good opportunity to seek cooling activities, or even just a brief splash in Jack's Marina to take the edge off.

Be mindful, though. All it takes is a moment just a bit too far from home, just enough off guard, for the heatwave to see its opportunity to strike once more.

--------


Over the course of the week, the heatwave will have a range of temperatures from a standardly-hot 85F/29C to an unbearable 215F/102C, with intermittent periods of both humid and dry heat. While it's impossible to count exact minutes in a thread (and we wouldn't expect you to try to!), here's some vague approximations for tolerance to the extreme heat before the melting process begins:

Standard time before melting (organic beings): 30-45 minutes
Standard time before melting (inorganic beings): 45 minutes - 1 hour
Faster time due to weakness to heat (ice resistance, poor temperature control, etc): 10-15 minutes
Slower time due to resistance to heat (fire resistance, immortality, etc): 1 hour 30 minutes - 2 hours
General melting time from start to finish: approximately 45 minutes to 1 hour for the standard human. Resistances to heat/fire would slow this process. Survivability of melting depends on progress.

Those indoors or in shaded areas, even if miserably hot, are fully immune to any effects of melting.

Any organic beings who made it inside in the midst of the process of melting (such as being ushered in by someone they're with) will suffer mortal wounds as well, due to the failure of half-melted organs and irreversible damage. Any non-organic beings who had bolts or fastenings melt can survive this, and will simply need to be rebuilt/have their fastenings fixed!

Bones left outside of those who succumb to the sun do not disappear for the duration of Seemingly's Revenge, and have a waxy residue left on them. The heart will eventually be reduced to ash, and cannot be kept intact. (Theoretically you could gather the ashes, but they, too, would disappear after the event ends.)

Twisting Wind
August 16th - August 22nd | Content Warnings: TBA Coming soon!

Gleeful Tidings
August 23rd - August 29th | Content Warnings: TBA Coming soon!

Hollow Chill
August 30th - September 5th | Content Warnings: TBA Coming soon!

Aftermath
September 6th and onward Will feature a short blurb wrapping up the event! See you then!

[ Each piece will become available for viewing on the date it ICly begins! ]
howtheyshine: (spirit: kiy leer)
[personal profile] howtheyshine posting in [community profile] ph_logs
Who: Yellow, The King In ([personal profile] howtheyshine) & OTA

What: Canon updates are rough, buddies.

When: Early August

Where: The Dock, the woods, see headers!

Warning(s): Eldritch tantrums and horror podcast character trauma.



i. the docks - cw body horror - OTA
He keeps himself in check as he finds his way back to the ferry. He doesn't think he fools the creatures he speaks to, the beings who essence he can feel now, in intermittent moments that fade the longer he's on the water. He doesn't bother trying to shape himself into something human. He can feel what he's made of now, too, what this form is made of, the base materia, the corpse of the man he was bound to. Larson. It's like learning he's lived in a house built from bones and human hides.

He tells himself it bothers him because he deserves better than a human corpse.

But the closer he gets to the island, the more the King realizes he's about to see people he forgot existed until hours ago. Hours at most. People from a life coming back to him in slow waves, making him feel and radiate an oppressive sensation, a psychic nausea that he does his best to pretend is intentional.

The shape that exits the ferry towers over the dock, a void wrapped in yellow mist. He sprouts groups of tentacles as he moves, each one unspooling and pulling him forward before fading back into the shadow underneath his yellow film. It's silken, uncanny, a steady glide. Every limb is a blue so deep that looking too long feels like drowning.

He is a monster, and he's going to make sure everyone knows it this time.


ii. lockwood forest - cw animal death (not graphic/off-screen) - OTA

As soon as he can escape town, he does. He goes to the woods first, the chaos of emotion like a whip against his spirit, driving him on and on, sleepless and snarling, a violent shadow that kills two deer and snatches a rabbit off its feet before he catches himself and lets it go. He didn't want to kill it, it's a fucking rabbit, it's beneath him. They're all beneath him. It's all beneath him.

He can feel another presence now, too, when he couldn't before. Kayne, the Kayne-but-Not, the thing that is Nyarlahotep here and became something else somewhere else. He can't feel where it is. He can't feel if it's close or far, if it's watching him or simply exists and he can tell now. But he's afraid of it. He's afraid of it, and there's nowhere to run, and killing animals hasn't made him less afraid. Any more than killing humans did.

But at least out here he's harder to find.

Other than the like, destroyed greenery.


iii. paradesium - cw mental manipulation/potentially altered mental states - OTA
He ends up in Paradesium. It seems like the best place to stay. The hardest spot for mostly-average humans to reach unaided. He haunts the ruins in ever-changing shapes, shifting colors without names. It makes him... homesick. This empty place, these tumbled stones. A monument to something, someone, that he should be equal to. At least.

It's why he does what he does. That thought. The recurring itch that he should be more than this, he should be more than a creature too nervous to stay in one shape lurking in hidden places. The uneasy feeling that this place, too, should be more.

Maybe some will feel it. Probably most won't. But the King in Yellow tries, very briefly, to warp some of the city ruins into something else. The part he chooses was a palace once. He tries to make it into a palace again, a grand and sweeping edifice to the god he's supposed to be. It's like throwing a glass of water onto a bonfire. The power twists out of shape, fractures away from him, leaving pieces of the ruins laced in Illusion. The power shifts and looks for the cracks in the mind of whoever comes near it, almost independent of its summoning god. It adapts to the particular desires and daydreams of the minds it can touch. Each pocket of surreality spills out a draining joy, an ecstatic exhaustion that encourages dreams. Sleep, motherfuckers, and give him somewhere to vent his feelings that won't truly kill anyone. Probably.



iv. wildcard/once upon an event i missed lol

Another idea? A thread you want to continue from my last ancient posts? An event prompt you want to share for me to tag? Want to just straight-up talk through CR things that might have happened because my god I've missed so much and I love y'all's characters, why not skip the awkward introductions?? Have at! I'm also available on plurk, if you'd rather, and the game discord server (nickname Jae).
pumpkinhollow: (Default)
[personal profile] pumpkinhollow posting in [community profile] ph_ooc
Monthly Plotting Post | Aug & Sept
Hey, everyone! Happy August! Things have been both crazy and slow around here because adult life remains incredibly weird. I don’t know about you guys, but I’m looking forward to getting back to full steam now that this stupid heat is finally moving on. We’ve got some pretty exciting stuff on the docket for these coming months, so this time around I’ll be doing a 2-for-1 plotting post so we can all strategize as far in advance as possible. Also, just a final reminder that items from the Interdimensional Flea Market will no longer be available for purchase after August, so please get those purchases in! Alright, there’s a lot of ground to cover, so without further ado, let’s get into it!
SUMMER & FALL TDMs
June-Aug & Sept-Nov
There’s one more month of our summer TDM! If you were planning to do any more shipwreck dives now’s your chance to get them in!

Which also means our autumn TDM is right around the corner. Pokemon types will be changing--- September, October, and November will feature Ghost, Dark, Flying, Electric, and Poison type Pokemon available for befriending! As usual, our spooky suggestion box is open for TDM prompt ideas, or just inspo! What’s your favorite thing to do outdoors in the fall? What’s the best Halloween decoration display you’ve ever seen? What’s a story, image, or piece of media that freaked you out lately? We love your input!

And of course we’ll have plenty of our own Halloween tricks and Autumnal treats in store! And of course, as with the other goddesses, Celestine will be here to visit during the TDM. Stay tuned for surprises!

AUGUST EVENT - Seemingly's Revenge
August 9th
The final living member of the Mendel’s Court of Fools returns after a year in hiding to perform their grand finale.

Mendel, the Prince of Fools, was the first demon royal to perish due to Aster’s machination, as well as the one to reveal Dahlia’s true nature as his niece. This wicked jester held domain over madness, lies, and cruel trickery, and while he did not survive the infamous gala, one of his court members did. A face-changing theatrical puppet called Seemingly, whose voice, personality, and gender swap with their faces, remains at large--- and they have a bone to pick with all of you. Especially you, Jonathan Sims.

An elaborate music box is placed in the town square, playing a tune and ticking away. At each week-long interval, a new mask slots into place on the front, representing one of Seemingly’s four faces. Each week, there will be a new affliction making havoc on Marrow Isle--- and a new opportunity to help end the nightmare. Four pairs/groups will be selected to brave the danger and collect one of the keys to unlock the music box, whether on purpose or by happenstance. Efforts to unlock the music box are being led by Jon Sims, who has a long-standing beef with Seemingly and is eager to see them defeated at long last.

The structure of this event is such that it expands and changes each week, representing four separate mini events that make up the larger one, then finally a last push by Jon to take Seemingly down directly once the music box that’s shielding them is opened. The event will launch on August 9th--- but only with the text for the first week! It will update each Saturday evening with the next week’s events.

We’d like to keep as much of the specifics of the event a surprise as possible, but we can tell you up front that each week will feature a new (super)natural disaster with terrifying side effects!

Here’s a brief sneak peek:

Burning Wrath - based on Seemingly’s Wrath face, an intense heatwave that can reach lethal heights and has strange effects on exposed bodies.

Twisting Wind - based on Seemingly’s Twist face, galeforce winds howl through the town, whispering memories, regrets, temptations, and fears… and possibly taking parts of your house along.

Gleeful Tidings - based on Seemingly’s Glee mask, flash floods rip through town from the Paring River down to Tawny Beach, with water so dark that it’s hard to tell what tricks hide underneath.

Hollow Chill - based on Seemingly’s Hollow mask, a cold snap that kills the summer heat with a miniature winter, freezing over all that wet ground, and plenty more besides.

All of these will have opt-outs of some variety, so feel free to sit out parts of the event that aren’t to your taste or handwave whatever you need to in order to manage your thread load. Anyone can sign up to be a part of the teams acquiring keys, but please refrain from volunteering if you don’t believe you could be expected to complete the thread before the start of the next event (Sept 20). I’m going to be working hard to make sure that my plot-vital threads are done before then, too!

SEPTEMBER EVENT - Guest Appearances
September 20th
It’s time once again for Dahlia’s birthday gala, this time with a special surprise. Back by popular demand, Dahlia Leeds’ highly anticipated birthday ball will serve as the stage for a remix of one of our most popular events ever, Ghosts of the Past!

It will function with similar rules. Each character can have up to two visitors from their homeworld, living or dead. These guests can be played by you (either from the associated character’s journal or a custom one) or by another player on your behalf. You can even invite non-member players to play that character for the event with moderator approval! For this event, characters will be here for the weekend ICly--- the Saturday of the party and the Sunday after.

Since this event is less intended to inspire deliberate chaos than its predecessor, you are under no obligation to have your visiting characters be more honest than usual about your regular characters’ history. However, this is still a working of Eligos, so feel free to include that if you like. After all, what is a fancy gala without some interpersonal drama? Let’s get this thing as messy as it is glamorous and turn Dahlia’s birthday into a Jane Austen novel in the absence of any spookies! Don’t worry, with October right around the corner, we’ll be right back in horror territory in no time!

The plotting post is a great place for prepping which visitors you'll have for which characters and keeping a reference list, so please feel free to make use of it!
CURRENT METAPLOT
As the five archfey of this world make proper contact for the very first time, we meet not only Elsie’s fairy father in earnest, but also his peers, and learn a bit more about the incredible world of fairies--- whimsical, dangerous, and diverse.

Queen Niamh of the Golden Sunspots, angelic bird-fae and celestial creatures who deal in dreams and desire--- often with wicked loopholes.

King Griswold of the Green Willows, classic forest fairies and tree spirits who represent the beauty and brutality of nature without remorse.

Queen Meriadne of the Indigo Scales, a host of naiads, sirens, selkies, and other water fae who sing the praises of the ever-changing fluidity of life.

Regent Copricus of the Teal Rain, myconids and rain spirits who rejoice in the rot and decay of all things--- and the renewed life which comes after.

And King Olwylder of the Red Butterflies, flower and insect fae who celebrate the liberating anarchy of a life unbound, finding joy in the chaos of the natural world.

Their relevance to the world will carry over to Emerald Crown, so don’t feel like there’s a whole new mystery being unveiled at the last minute, but knowing a bit more about the basis for Elsie’s lineage will certainly be helpful for events to come!

Additionally, this month it was OOCly revealed that the true identity of Nyarlathotep is Neil West in our Discord server! Hopefully that allows players to make decisions about how they want to interact with him during the final leg of the game. Do bear in mind that characters do not know this--- please use this metaknowledge appropriately! This reveal was to help players make mischief for themselves later, not give them a leg up in uncovering the mystery, so please don’t info-mod! Thank you, and have fun!

Also, since we have a crop of new people, I thought that a link to our Lore Document would be helpful! It could use a bit of updating but has most of the relevant info to help folks get caught up, so check it out when you have time!

Profile

actuallyawolf: (Default)
actuallyawolf

March 2024

S M T W T F S
      12
3456789
10111213141516
17181920212223
24252627282930
31      

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 10th, 2025 08:44 am
Powered by Dreamwidth Studios